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MechaNaut: survivors Demo - PC Version
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Devlog
v0.5.1 - Bug Fix
May 25, 2025
by
dazek
v0.5.1 - Bug Fix Fixed a crash when a Boss is killed. This triggers a check to drop scrap which bosses don't do. Their SCRAP_CHANCE was set to 0. However, the random function can roll a 0 and the chec...
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v0.5.0 - Weapon stats + achievements + bug fixes
May 14, 2025
by
dazek
v0.5.0 - Added damage, biggest hit, upgrade count, dps for each equipped weapon at the end of a round. Added the same stats to the overall player stats for every weapon. Added achievements for every w...
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v0.0.4 - Info window, performance changes, and HTML5 work
April 30, 2025
by
dazek
v0.0.4 Added a hover-over info button to the Container window with information about the item available to install. Cleaned up to remove excess objects and code for a little performance boost. Tried,...
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First trailer!
April 30, 2025
by
dazek
Created my first trailer ever. It's rough, but I like it. As I add more features and get better with the tools I'll probably make another in the future. For now back to work on features. Please, pleas...
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v0.0.3 - New weapon: The Mine Layer + other minor tweaks
April 25, 2025
by
dazek
Update v0.0.3: Added a new weapon: The Mine Layer Drops 1 to 5 mines behind the ship that are magnetically attracted to a Mechanaut that passes too close. Damages other nearby Mechanauts when it explo...
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Need feedback
April 16, 2025
by
dazek
I've tried waiting as long as I can before making an alpha demo available, but I really need feedback on the gameplay. What works, what doesn't. What's fun and what's boring, etc. What's needed. Thank...
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Running smooth
March 29, 2025
by
dazek
Finally fixed the lag problem when the mechanauts swarm the screen. I removed Gamemakers built in collision event and added my own collision check code to the step event. I also limited the collision...
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