A downloadable game for Windows

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v0.5.1 - Alpha Demo build 

Latest update

W,A,S,D to move

Who's the greatest survivor?  Post your best times!

Give the trailer a watch.

Feedback is appreciated. Thank you!

Discord:  https://discord.gg/2yEavQfk

Current state:

  • 1 infinite level
  • 4 player ships
  • 7 weapons
  • 8 equipment types
  • 3 collectable items
  • Get permanent upgrades with crystals
  • Hundreds of achievements
  • Battle stats
  • Weapon stats
  • Saved progress


Roadmap to Beta Demo:

  • 1 level with final boss fight
  • 1 infinite level
  • Initial story elements
  • 8 weapons
  • 8 equipment types
  • 4  collectible items
  • Get more permanent upgrades with crystals
  • Hundreds of achievements
  • Filter Achievements
  • Battle stats
  • Weapon stats
  • Filter stats by Round, Total, Ship, Level, Character
  • Saved progress
  • Tutorial
StatusIn development
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authordazek
GenreAction
Made withGameMaker
Tags2D, Bullet Hell, Pixel Art, Retro, Roguelike, Roguelite, Shoot 'Em Up, Singleplayer, Survivor-like
Average sessionA few minutes

Download

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Click download now to get access to the following files:

Mechanaut Survivors.zip 52 MB

Development log

Comments

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Solid. I love the stats and amount of upgrades, but its bit overwhelming. 

 But you need to work on balance. All ships are very slow, weapons are very random (rockets shoot is in random direction for example). Most bonuses are so small that barely noticeable. And in the moment you have big pack of enemies its imposible to collect loot from destoyed ones. 

Also, please add highligh of type of ship on start because now its just random images for player.

And at first start of game you have strange infomation "no save founded", just FIY

Thank you for the feedback! I'll get a fix in to prevent that debug message from appearing. From your experience, I need to spend some time with expanding information given to the player. I still need to add a ship status to the UI showing Which weapons and equipment are on the ship. 

I'll add info to The Upgrades showing its current level/bonuses and how the upgrade will affect it so the player can see even the small upgrades add up. As well as info for the different ship's starting stats. 

For the enemies I think I'm going to reduce the number of groups and add an increasing amount of singletons up until the big swarm.

The rocket launcher is a difficult first weapon to start with, but I tried to give each weapon a strength and drawback. it fires up to 8 rockets doing high blast damage to nearby enemies, but fires in random directions. Contrasting this is the Guided Missile launcher which targets the strongest enemy and blasts with high damage, but only fires a single missile.

Were you able to kill a boss ship and loot a container?

Once. The other times it was to crowded by rest of ships...
Overall this is solid game, just need some polish :)

This is a lot of fun. I've played a lot of these sorts of games and this is a solid base with variety and fun. Excited to watch where this goes. 

(+1)

Thanks for the feedback. I'll be making incremental updates and adding more features. Keep checking in!

Nice one! I see potential in this game. First, let me start with what I liked: love the music. Love all the Achievements: that's a lot! It feels cozy and chill playing; as it should. I don't like that, at some point in the game, everyone moves toward you in a circle and kills you. 

That being said, I have a big problem with ALT+TAB or any notification during playing—makes going back to the game almost impossible and I have to quit. The stars that are on the same layer as the ship should be on a different layer. Why is the screen square? Try to make the game more modern.  The upgrades that you get when you kill a big ship have no description (says Description here, LOL). I think you should keep working on this game, it could be a lot of fun. Absolutely loved the light saber on the first ship. WOW!

Thanks for the detailed feedback. The Plasma Torch (light saber) is one of my favorite weapons too. I got rid of the black bars and made the view fullscreen. I'd originally intended to use that space for UI elements, but I think it does look better opened up. I'm curious to know if that fixed the problems you were having with ALT-TAB. Were you running in Fullscreen or Windowed?

I also toned down the spawn rate when the Mechanauts swarm for the first couple of swarms.

I added a new weapon, the Mine Layer also. I should go back and add descriptions for the weapons and equipment now. I've been procrastinating that because implementing new weapons is so much more fun.